Supreme Conflict Download
  • Free
  • In development
  • Windows PC

Supreme Conflict Working title

Forged Alliance, fought with modern-day armies.

A free real-time strategy game: the USA against Russia with real-world hardware, from the Humvee and the T-90M to the F-22 and the S-400, on Forged Alliance's flowing economy, armed command vehicle and huge battles.

Windows 10/11, 64-bit · about 260 MB · latest development build

In-game screenshot: a hundred tan M1A2 Abrams tanks clashing with a hundred green T-90M tanks on the grass of Iron Valley

What it is

Big-battle RTS, today's hardware

Supreme Conflict copies the way Supreme Commander: Forged Alliance plays (the economy, the controls, the scale and the balance) and swaps the sci-fi factions for the armies of today.

You start with one armed command vehicle. It builds oil wells and power plants, factories turn out tanks, aircraft and infantry squads, and engineers climb from T1 to T3 until one side can field an experimental. Lose your command vehicle and you lose the game.

Play skirmish against the computer AI, from Easy to Brutal, or open a game room and play with friends. It runs on the open-source Recoil engine, the engine behind Beyond All Reason, and it is a free hobby project: nothing to buy, ever.

2 armies
USA and Russia, each with its own strengths
131
units and structures, T1 to T3 plus experimentals
1,000
units per player (adjustable unit cap)
3 maps
1v1, 2v2 with an AI ally, 4-player free-for-all
4 AI levels
Easy, Normal, Hard and Brutal
Online
host or join a game room with friends

The two armies

USA vs Russia

Real equipment under its real names, from older kit at T1 to the newest at T3. Both sides play by the same rules but not the same way.

United States

USA

A little more expensive, with longer range, better accuracy and the stronger air force.

HQ
  • M1 Liberty command vehicle
  • Engineers: M9 ACE, M1150 ABV, M88A2 Hercules
T1older kit
  • Rifle Squad
  • Javelin Team
  • Stinger Team
  • M1151 Humvee
  • M1126 Stryker
  • M1129 Stryker Mortar
  • M1097 Avenger
  • MQ-9 Reaper
  • F-16
  • A-10
  • UH-60
T2mainline
  • M2A3 Bradley
  • M1A2 SEPv3 Abrams
  • M109A7 Paladin
  • M-SHORAD
  • AH-64E Apache
  • F-15EX
  • CH-47
  • EA-18G Growler
T3newest
  • AbramsX
  • XM30
  • M142 HIMARS
  • Patriot PAC-3
  • F-22
  • F-35A
  • B-21 Raider
  • E-3 Sentry
Base& strategic
  • NASAMS
  • Aegis Ashore
  • C-RAM
  • Typhon (Tomahawk)
  • LGM-35 Sentinel silo
  • GMD interceptor

Russia

RUS

A little cheaper and tougher, with heavier guns and, later on, the best surface-to-air missiles.

HQ
  • Rodina command vehicle
  • Engineers: BAT-2, IMR-3M, IMR-3M2
T1older kit
  • Rifle Squad
  • Kornet Team
  • Igla Team
  • GAZ Tigr
  • BTR-82A
  • 2S9 Nona
  • ZSU-23-4 Shilka
  • Orlan-10
  • MiG-29
  • Su-25
  • Mi-8
T2mainline
  • BMP-3
  • T-90M
  • 2S19 Msta-S
  • Tor-M2
  • Ka-52
  • Su-34
  • Mi-26
  • Su-35S
T3newest
  • T-14 Armata
  • T-15 Armata
  • 2S35 Koalitsiya-SV
  • TOS-1A
  • S-400
  • Su-57
  • S-70 Okhotnik
  • Tu-160
  • A-50
Base& strategic
  • Pantsir-S1
  • S-500
  • Pantsir-SM
  • Iskander-M
  • RS-28 Sarmat silo
  • A-235 Nudol

Every unit has its numbers from Forged Alliance's community balance (FAF), converted to the new scale. In game, click a unit or hover it in the build menu to see its weapons, range, targets and damage per second.

Forged Alliance at heart

How it plays

If you know FA, you already know the game: the same economy, the same keys, the same scale.

Flowing economy

Oil and Energy flow every second. Build too much at once and everything slows evenly (the bar shows STALLING); an energy stall also cuts your oil. Wells upgrade from pumpjack to derrick to refinery, with FA's adjacency bonuses.

Armed command vehicle

The M1 Liberty and the Rodina build, fight and upgrade (engineering, main gun, reactive armour, shield, field refinery, overcharge). Lose it and you lose the game, and it goes out with a blast that wrecks everything nearby.

T1 to T3, upgraded in place

Factories and oil wells upgrade where they stand, keeping their health and position. Engineers go from T1 to T3, and only T3 engineers can build the experimentals.

Strategic zoom

Scroll out from a single tank to the whole map without a cut. Zoomed out, units turn into NATO-style map symbols by role and tier, so you can run three fronts at once.

FA hotkeys and formations

The default Forged Alliance key map: control groups, attack-move on A, patrol, assist, reclaim, Ctrl+Z to select all of a type, Tab for the whole map. Right-click and drag sets a formation's facing. F1 in game lists every key.

Veterancy

FAF's rules: units earn experience from the value of what they destroy, up to five levels, each adding health and regeneration. Stars show in the selection panel.

Strategic weapons

ICBM silos and anti-nukes, shields, tactical missiles and the C-RAM / Pantsir-SM to shoot them down, plus T3 long-range artillery. Alerts warn you when a nuke launches.

Skirmish AI

The computer uses the whole tech tree: it upgrades, builds defences and shields, launches nukes and pushes for your command vehicle. Easy, Normal, Hard (+20 % income) or Brutal (+50 %).

Multiplayer game room

Host a game and friends join by address: pick teams, countries, colours and AI players, then start together. A version check keeps everyone on the same files, and a crashed player can rejoin the running game.

Top tier

One experimental per country

The only science fiction in the game. Built by T3 engineers with a long, Forged Alliance-sized build time: about two and a half minutes with ten T3 engineers on it.

In-game screenshot: the AC-X Archangel gunship firing its laser at the Tsar Peresvet on the snowfields of Four Corners

United States

AC-X Archangel

Experimental flying laser gunship.

A THEL-X combat laser burns through ground targets while its CIWS guns shoot down aircraft and incoming missiles. Fast, high and very expensive.

Health
65,000
Oil cost
30,000
Build time
50,000
In-game screenshot: the Tsar Peresvet super-heavy fortress trading fire with the Archangel gunship in the snow

Russia

Tsar Peresvet

Experimental super-heavy land fortress.

A Peresvet combat laser, 152 mm turret guns and Pantsir air defence on one slow, enormous hull. Hard to stop once it is rolling.

Health
80,000
Oil cost
27,000
Build time
48,000

In duel tests the Archangel wins with less than a fifth of its health left, but it costs 3,000 oil more. Both are new and still being balanced, so their numbers may change.

In game

Screenshots

Straight from the current development build. Click a picture to enlarge it.

Work in progress: the game changes all the time, so details may already differ from these pictures.

Free download

Download and play

The latest development build: everything you need is in one zip, with no installer and no account.

Supreme Conflict for Windows

Development build. Expect rough edges; it is updated as the game grows.

Download (about 260 MB)
Version
latest development build
Released
see the zip's file name
File
SupremeConflict-latest.zip
SHA-256
listed in latest.json

Requirements

  • Windows 10 or 11, 64-bit
  • A graphics card with OpenGL 4 and recent NVIDIA, AMD or Intel drivers
  • About 1 GB of free disk space
  • For multiplayer: a network connection; everyone needs the same game version

Install in three steps

  1. Unzip the download anywhere, for example Documents\SupremeConflict. Use a new, empty folder for each new version.
  2. Double-click Play Supreme Conflict.bat.
  3. Pick your country, map, mode and AI level in the launcher, then press START. In game, F1 shows the controls.

Windows SmartScreen may say "Windows protected your PC", because the game is not code-signed (it is a free hobby project). Click More info, then Run anyway. Tip: before unzipping, right-click the zip, choose Properties and tick Unblock to avoid most warnings.

Playing with friends

  • Everyone needs exactly the same version; the game room tells you if your files differ.
  • The host chooses Multiplayer: host a game; the game room shows the address friends should type. Friends choose Multiplayer: join a game and enter it.
  • Over the internet the host's launcher tries to open port 8452 (UDP and TCP) on the router automatically. If that fails, forward the port by hand, or everyone joins a free Tailscale (or ZeroTier) network and uses the host's Tailscale address.
  • The first time, allow "Windows PowerShell" (the game room) and "spring.exe" (the game) through the Windows firewall.

Licences

Status

In development, free

Supreme Conflict is a hobby project, made for fun and never for sale. It is playable now and grows step by step; there are no fixed dates.

Done

  • Forged Alliance economy, command vehicle, hotkeys, formations and veterancy
  • Full T1 to T3 tech tree for both armies
  • Experimentals, nukes and anti-nukes, shields, tactical missiles
  • Skirmish AI from Easy to Brutal; 1v1, 2v2 and 4-player maps
  • Multiplayer game room with rejoin after a crash
  • Real 3D models for almost every unit, infantry squad and building, painted in one style per country
  • New graphics: lighting, shadows and glow, fresh map ground and skies, calmer team colours
  • Effects, sound and music
  • Finished designs for both experimentals

In progress

  • Balance tuning from play-tests
  • A smarter, tougher computer AI
  • More maps for 1v1, team games and free-for-all
  • Polish: interface, effects and performance in big battles

What's new

· build 2026-10-23-3

Burning wrecks

  • Destroyed vehicles now burn: flames and a flickering glow, then the ammunition cooks off and sometimes throws the turret
  • After about 30 seconds the fire is out and a charred, burnt-out wreck stays on the battlefield
  • Wrecks can still be reclaimed for oil by engineers and the command vehicle, just like in Forged Alliance
  • Brighter muzzle and impact light flashes

· build 2026-10-23-2

Graphics, sound and new maps

  • Enhanced graphics: new unit shading, light flashes from guns and explosions, ambient occlusion, bloom and sharper shadows (F7 or the launcher switches to Basic)
  • All three maps repainted with photo-based ground, skies, water and lighting: steppe, green valley and a winter map
  • Real models for the infantry squads, both experimentals and the bunkers; softer team colours
  • Full sound: weapons, explosions, aircraft, engines, radio voice lines per country and a music jukebox (Ctrl+M)
  • Order buttons are back in the bottom-left panel, a new unit info card on hover, and a cleaner on-screen message log
  • Ctrl+L now selects only combat land units (no engineers or command vehicle), Ctrl+A only combat aircraft

· build 2026-10-23

First public build

  • Real 3D models for 109 vehicles, aircraft and buildings, repainted per country
  • Multiplayer game room: host, join by address, pick country and team, add AI
  • Quick, clear explosions that no longer hide the battlefield
  • Hold Space and move the mouse to tilt and turn the camera
  • Fog of war can be switched off for testing

Credits

Built on open work

Engine

Recoil, the open-source RTS engine that runs Beyond All Reason. GNU GPL v2 or later.

Supreme Conflict's own code is GPL v2 or later; a few engine base-content scripts are used unchanged, with their authors kept in each file.

The enhanced graphics (lighting, ambient occlusion, bloom) are our own code, following techniques from Beyond All Reason's GPL shaders.

3D models

Free CC-BY models from Sketchfab, reduced and repainted for the game, and credited in full: author, source link and licence for every model.

See the full credits list

Sound, music and maps

Sound effects from the Sonniss #GameAudioGDC bundles and Kenney (CC0), music by Kevin MacLeod (incompetech.com, CC BY 4.0), map ground textures and skies from Poly Haven (CC0). Every item is on the credits list.

No Forged Alliance or Beyond All Reason art or files are used.